August 15, 2012

The New Thinkfinity! & K-1 Interactive Reading Resources is an outstanding website that has thousands of online resources for educators. The new home of our award-winning website and online community - offering a broad range of instructional resources from educators and leading educational organization.
I had the opportunity to complete a train the trainer course, and now I am a Thinfinity Field Trainer. The amount resources on this site is amazing!

I decided to explore today and look for some great interactives for Kindergarten and 1st graders? Check out what I found!

Reading- Student Interactive Grades K-1

1. Puzzle Me Words
Puzzle Me Words is a fun, educational game designed for kindergarten and first-grade students. The game reinforces letter sounds by having students combine letters to form words for the pictures they see (e.g., pig and hat). Scootie, a talking school bus, reads the words aloud, further reinforcing the letter sounds. As students complete each round, they earn a new puzzle piece toward their prize puzzle: a coloring sheet that they can print, color, and display proudly at home or in school.
Two levels are offered in the game:

  • Beginner—This level limits the choices to eight letters and requires three correct words per round; three rounds are needed to win the prize puzzle.
  • Advanced—This level is more challenging because all twenty-six letters of the alphabet are presented as letter choices and more words are needed to finish each round before winning the prize puzzle.

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Learning to recognize letters is integral to early literacy. But how can you keep your students practicing until they are fluent? The ABC Match game meets this challenge by offering students the chance to match initial letters with pictures while also using their memory skills to remember which cards are where. Students work their way through three increasingly difficult levels, each with more pairs of cards. The game offers two modes of play, one timed and one not, as well as the option to hear the names of all the pictures. A print version of the cards enables students to play the game offline, either in the classroom or at home.

3. Construct a Word
Construct-a-Word provides a simple, engaging way for students to generate dozens of different words by first choosing an ending (for example -an, -ed, -at, -op) and then adding a beginning letter or blend. When a correct word is created, the word is stored in a Word Bank where students can read and review their words. For each ending, Construct-a-Word prompts students to create between 6 and 14 different possible words, adding an element of fun and discovery. It uses animation and sound to guide students through the steps of creating words, and employs prompts that are clear and easy to master. This interactive tool could be used individually or in small groups, either in one session or across multiple lessons.

4.  Spelling Bee (Grade 1 only, or advanced KG readers)
This set of activities is like an old-fashioned Spelling Bee.
Contestants in grades 1-8 will listen to three stories, one at a time, and then spell words from each story.

Turn the word -shock- into -ship- in just 5 steps. Change one phoneme at a time, and see how much fun it is to make totally different words. The game, from the Electric Company, is all about changing phonemes in series to make real words.

Have fun combining word parts to create a new word and learn its meaning. This game, from The Electric Company, is all about creating real words from parts of words.

this student interactive uses themes from four popular U.S. children's books to create word puzzles that students solve by unscrambling letters and considering related clues. The program provides hints if needed.

Shock is the beatbox king! Listen as he works his magic on word families.

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